When Mei talks about the hunter’s clothes, second option is faster. Unlike many games, there is no 1 character / frame limitation on text. Not strictly needed, but doesn’t cost much time and can be helpful.ĭefault Names are fastest. Menu stuff (Changing Equipment, Using items, etc.) Drake Castle, the first room of Zeto’s Dungeon, and the Ancient Path have, in my experience, been the most treacherous parts of the run from an encounter perspective.īlue: Items found in chests and in hidden places. Gala’s HP and Vahn’s are less important, but you don’t want to always be walking around at 1 HP. I recommend keeping Noa’s HP higher, since she has the highest speed and her being alive will give you chances to run earlier in the turn cycle. Ultimately, you will have to gauge your own risk tolerance. This creates a tension between having high HP, which lowers your chances of escaping, and having low HP, which increases the chances of dying and losing the run. In addition, the lower your party’s HP is, the higher your escape chances are. This means that prioritizing leg armor, equipping the Speed Ring, and using Swift Water all help your escape luck. Higher speed increases the chance of a successful escape. Your chances of escaping are based on your HP, as well as your speed. It is incumbent upon the runner to manage HP and MP appropriately. This route also gets a free heal while getting the Miracle Water from Pepe in Jeremi. These triggers include right after Zeto, the forced inn stay at the Ancient Water Cave, having Noa leave the party during the Saryu arc, and staying at the inn in Past Conkram. In addition, there are a couple of mandatory triggers which heal you. Same with drinking the water in Rogue’s Tower or the Absolute Fortress. Eating food at Biron, from the monks at Sol Tower, and at Usha Research Center, does not have this risk, so it’s okay to use these as heal points. It’s generally advisable NOT to stay at an inn because Noa may have a dream, which will take a substantial amount of time to mash through. In general, use healing magic out-of-battle, and use healing items in battle. You will want to use Vera/Orb frequently out-of-battle to keep your HP up without using items, which are very limited early on. Gimard is useful early on, and Juggernaut has a high enough damage that it is useful in a few battles. Instead, rely on arts for damage & items for healing. Particularly useful with the Drake Castle sequence, since choosing certain options is required to get some items / equipment. When you know a choice with multiple options is coming up, switch to just using Circle, since it will advance text but not select an option. Mash text using both the X and the Circle Buttons. PS2’s play the scene just fine, though, so a slim PS2 with fast disc speed is the fastest console for this game. Warning: There is a certain scene which will crash your game if you play on a PS3. This guide is freely available to be used for personal & private use, as long as you do not attempt to pass this work off as your own, nor profit from it without my express written consent. I assume a general familiarity with the game throughout, but this guide should contain enough information to be accessible to the individual who has casually played through the game without speedrunning exposure. This is a comprehensive speedrunner’s guide for the current any% route for Legend of Legaia.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |